Dragon Abilities
Dragons possess a wide array of combat abilities that can turn the tide of battle. Understanding how each ability functions is essential to maximizing your dragon's potential in combat.
Damage Types
There are the three primary damage types in Dragonfire. Each is enhanced by different dragon stats and interacts uniquely with abilities and effects.
PHYSICAL DAMAGE:
Strength-based damage dealt through
Command and
Habits abilities. Enhanced by the attacker's
Strength and mitigated by the target's
Instinct.
TACTICAL DAMAGE:
Instinct-based damage dealt. Enhanced by the attacker's
Instinct and mitigated by the target's
Intelligence.
FIRE DAMAGE:
Intelligence-based damage dealt. Enhanced by the attacker's Intelligence and mitigated by the target's
Initiative.
Positive Effects
Positive effects enhance your dragon or allies combat performance.
FIRST-STRIKE: Enables the dragon to act before all other combatants each round.
DOUBLE-STRIKE: Grants the target a second Basic Attack each round.
RECOVERY: Healing effect that restores troops over time.
ADVANTAGE: Increases Damage Dealt.
RESISTANCE: Reduces Damage Received.
EVADE: Causes each instance of damage against the target to have a chance to be ignored.
PROTECT: Splits damage dealt to the target between the target and the dragon that applied Protect.
REFLECT: Causes each instance of the specified damage against the target to have a chance to be split between the target and the source of the attack.
CLEANSE: Removes negative effects for Ally or removes positive effects for Enemy.
Negative Effects
Negative effects debilitate enemy dragon, reducing their combat effectiveness.
BLEED: Deals
Physical Damage to the target each round for 2 rounds.
PANIC: Deals
Tactical Damage to the target each round.
BURN: Deals
Fire Damage to the target each round.
SLOW: Causes the target to attack after all other combatant each round.
WEAKENED: Reduces Damage Dealt.
VULNERABLE: Increases Damage Received.
TAUNT: Forces the target to launch their Basic Attack against this dragon.
PREY: Modify the target's Recovery Received.
Control Effects
Control effects restrict enemy actions and are crucial for battlefield control.
STUN: Prevents the target from taking actions to activating
Command and
Habits, or launching
Basic Attack on their turn.
OVERWHELM: Prevents the target from using
Commands and
Habits on their turn..
STAGGER: Prevents the target from using
Attack Modifier Commands or launching
Basic Attack on their turn.
CONFUSION: Causes the target to have a 50% chance to mistake Allies for Enemies and vice versa each time they activate a
Command or
Habits or launch a
Basic Attack on their turn.
Special Abilities from Skills
Certain dragons feature unique abilities tied to their skills that don't belong to the standard effect categories. Some stack with each activation — as stacks accumulate, the effect intensifies until reaching its maximum threshold — while others introduce their own mechanics.
BULWARK from Vhagar
Habit 5: Each stack increases Strength and reduces Physical and Tactical Damage Received.
INFECTIOUS WRATH from Seasmoke
Habit 3: Each stack modify the target's Recovery Received.
MIRAGE from Tashix
Command: Each stack increases Fire Damage Dealt.
RESILIENT BOND from Feskar
Habit 1: Each stack reduces Physical Damage Received.
FIRE WARD from Bevlorin
Habit 1: Each stack reduces Fire Damage Received.
STEADY EROSION from Solstryker
Habit 1: Each stack reduces the targets Strength.
STOLEN FLOCK from Sheepstealer
Habit 1: Each stack increases Fire Damage Dealt.
RALLYING FLAME from Vermax
Habit 3: Each stack increases Physical Damage Dealt.
SPREADING BLAZE from Vermax
Habit 3: Each stack increases Tactical Damage Dealt.
SOLAR FLARE from Starshower
Command: Mark 3 Enemies and deal Tactical Damage to marked Enemy, the mark is consumed on hit.
RISING TIDE from Moondancer
Command,
Habit 1 &
Habit 3: Each stack reduces Moondancer's Damage Received.
Maester's Note
“Each dragon ability interacts with others in unique ways. Master these mechanics to devise devastating combinations that will shatter your enemies.”